# FISH

Fish is an AI historical simulation interactive framework for digital humanities, quantitative history and interdisciplinary research. At present, it has launched the interactive case of "Entry · Qingming Shanghe Map". Users can enter the Northern Song Dynasty, choose and experience the lives of different people, and make decisions in urban space, occupational networks, and interpersonal relationships. The system uses real-time simulations to promote events and changes in the fate of characters, and precipitates a single play into a shareable personal story. [Core Function] Historical Character Substitution: Players can become characters such as pedestrians, merchants, book students, monks, boatmen or officials in the painting, understand their origin, occupation, relationships and wishes, and make choices in scenes such as bridgeheads, tea houses, boats and lanes. Urban Relationship Network: Organize character relationships based on urban spaces and occupational networks in Songjing, North China. Each character is connected to others, and the player's actions affect the subsequent encounters of different characters, extending personal choices into a chain of changes in the city. AI real-time deduction: Generate an open narrative world through an AI-driven real-time simulation mechanism. Character relationships, event progress, and life trends will change with the play process. Each time you enter the game, you may experience different life paths and endings. End story sharing: After the single player game ends, the user can generate a long story diagram on the end page and share it, organizing this selection, the character's experience and the final outcome into narrative content that can be retained and disseminated.

Fish is an AI historical simulation interactive framework for digital humanities, quantitative history and interdisciplinary research. At present, it has launched the interactive case of "Entry · Qingming Shanghe Map". Users can enter the Northern Song Dynasty, choose and experience the lives of different people, and make decisions in urban space, occupational networks, and interpersonal relationships. The system uses real-time simulations to promote events and changes in the fate of characters, and precipitates a single play into a shareable personal story. [Core Function] Historical Character Substitution: Players can become characters such as pedestrians, merchants, book students, monks, boatmen or officials in the painting, understand their origin, occupation, relationships and wishes, and make choices in scenes such as bridgeheads, tea houses, boats and lanes. Urban Relationship Network: Organize character relationships based on urban spaces and occupational networks in Songjing, North China. Each character is connected to others, and the player's actions affect the subsequent encounters of different characters, extending personal choices into a chain of changes in the city. AI real-time deduction: Generate an open narrative world through an AI-driven real-time simulation mechanism. Character relationships, event progress, and life trends will change with the play process. Each time you enter the game, you may experience different life paths and endings. End story sharing: After the single player game ends, the user can generate a long story diagram on the end page and share it, organizing this selection, the character's experience and the final outcome into narrative content that can be retained and disseminated.

Canonical: https://uniquebase.ai/products/fish
Stable identifier: UB-D6955
Snapshot captured: 2026-10-29T00:45:28.937Z
English updated: 2026-10-29T00:52:58.884Z

## Connected profiles

- [FISH](/companies/fish)

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