{"id":"70b328c6-89e4-4034-a373-e6f442b472f0","kind":"products","code":"UB-D6455","name":"EdenLive","nameBasis":"original-brand","summary":"Product details — EdenLive is VAST's real-time generative video rendering project in the Project Eden series, aimed at interactive-application developers and researchers in graphics and video generation. It adds visual detail once scene structure and motion are already fixed, fitting game prototypes, scene previews, and visual look exploration. It separates interaction logic from image generation: upstream programs or engines maintain rules, state, and user input; the model handles visual presentation. That split makes it easier for developers to inspect and change game logic. Official code, model weights, and inference examples are already open; wiring real-time interaction still requires deploying related services per project docs. Core features — [Reference frame input]: take two-dimensional or three-dimensional simplified scenes, engine frames, or existing video as input and reuse layout, camera, and motion to reduce rebuilding scenes. [First-frame and text control]: supply a target first frame plus text so the same reference gets a chosen look and style while keeping structure and action. [Streaming generation]: accept continuously changing reference frames and output a continuous video stream so generated frames enter real-time interaction; actual speed depends on GPU, model, and deployment. [Game prototype workflow]: use the open-source game-prototype skill and companion frontend to turn written ideas into playable rough scenes and connect them to the rendering service for look previews. Who it is for — developers who already have game rules or scene prototypes and need to explore different visual styles.","description":"Product details — EdenLive is VAST's real-time generative video rendering project in the Project Eden series, aimed at interactive-application developers and researchers in graphics and video generation. It adds visual detail once scene structure and motion are already fixed, fitting game prototypes, scene previews, and visual look exploration. It separates interaction logic from image generation: upstream programs or engines maintain rules, state, and user input; the model handles visual presentation. That split makes it easier for developers to inspect and change game logic. Official code, model weights, and inference examples are already open; wiring real-time interaction still requires deploying related services per project docs. Core features — [Reference frame input]: take two-dimensional or three-dimensional simplified scenes, engine frames, or existing video as input and reuse layout, camera, and motion to reduce rebuilding scenes. [First-frame and text control]: supply a target first frame plus text so the same reference gets a chosen look and style while keeping structure and action. [Streaming generation]: accept continuously changing reference frames and output a continuous video stream so generated frames enter real-time interaction; actual speed depends on GPU, model, and deployment. [Game prototype workflow]: use the open-source game-prototype skill and companion frontend to turn written ideas into playable rough scenes and connect them to the rendering service for look previews. Who it is for — developers who already have game rules or scene prototypes and need to explore different visual styles.","country":null,"category":"Video generation","originalName":"EdenLive","eventDate":null,"website":null,"sourceUpdatedAt":"2026-10-26T21:00:19.544Z","englishUpdatedAt":"2026-10-28T00:56:07.154Z","reviewedAt":"2026-10-28T00:56:07.154Z","snapshotAt":"2026-10-28T00:47:51.550Z","sourceHash":"8769879f868600d9bb2bac68db88b9ff9fd6d6a2e3c97786a6e26345e3665e0f","companyId":"8eb163c5-4d45-4db6-86b5-af43c9a581d4","foundedYear":null,"logoUrl":null,"originalText":"产品详细介绍EdenLive 是 VAST 在 Project Eden 系列中推出的实时生成式视频渲染项目，面向交互应用开发者及图形、视频生成研究者。它用于在场景结构和运动已经确定时补充视觉细节，适合游戏原型、场景预览和视频外观探索。它把交互逻辑与画面生成分开：上游程序或引擎负责维护规则、状态及用户输入，模型负责视觉呈现。这种分工便于开发者检查和修改游戏逻辑。目前官方已开放代码、模型权重和推理示例；接入实时交互仍需要按项目文档部署相关服务。核心功能【参考画面输入】：将二维或三维简化场景、引擎画面或已有视频作为输入，沿用其中的布局、镜头与运动，减少重新制作场景的工作。【首帧与文本控制】：提供目标首帧并补充文字描述，为同一参考指定外观与风格，在保留结构和动作的基础上尝试不同视觉方案。【流式画面生成】：接收持续变化的参考帧并输出连续视频流，让生成画面进入实时交互环节；实际速度与显卡、模型及部署配置有关。【游戏原型工作流】：使用开源的游戏原型技能与配套前端，将文字想法转成可玩的粗略场景，并与渲染服务衔接进行效果预览。适合谁已有游戏规则或场景原型，需要探索不同画面风格的开发者。","sources":[],"related":[{"id":"8eb163c5-4d45-4db6-86b5-af43c9a581d4","kind":"companies","code":"UB-C13175","name":"EdenLive","nameBasis":"source-english","summary":"Eden — generative models for interaction and simulation.","description":"Eden — generative models for interaction and simulation.","country":null,"category":null,"originalName":"EdenLive","eventDate":null,"website":"https://vast-eden.ai/","sourceUpdatedAt":"2026-10-26T00:00:00.000Z","englishUpdatedAt":"2026-11-01T02:03:53.683Z","reviewedAt":"2026-11-01T02:03:53.683Z","snapshotAt":"2026-11-01T00:40:31.077Z","sourceHash":"f189f62b2729d2bfaf2f1188c2c8e738377d6158ff3dfc39ec48c7509373c508","companyId":null,"foundedYear":null,"logoUrl":null,"path":"/companies/edenlive"}],"path":"/products/edenlive","structured":{"city":null,"country":null,"location":null,"role":null,"category":"Video generation","company":{"name":"EdenLive","path":"/companies/edenlive"}},"definition":"EdenLive is a product in the Video generation category from EdenLive.","summaryBasis":"translated","thin":false,"canonical":"https://uniquebase.ai/products/edenlive"}