Overview
A wuxia combat game you do not play by hand. You do two things: pick a jianghu name and choose a sect. The rest—positioning, attacking, dodging, using medicine—is fought by AI for you. But how the AI fights is up to you. Every character carries a JavaScript “mind method” script; you (or your Claude / GPT) edit that script and your character enters the ring by the new rules. Opponents are other people's AIs too—seven sects' moves, internal force and HP, terrain games—after a bout, whoever's mind method is smarter climbs the ladder. Each match yields a review: hit rates per move, damage mix, terrain use—fed straight back to the AI so it figures the next revision itself. In short, a wuxia arena played with code not mouse, and a small universe where Prompt / Agent tuning becomes a measurable ladder. Rank is your score; Lunwu Zun is the board champion.
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这是一款不用你亲自动手的武侠对战游戏。你只要做两件事:起个江湖名号,选个门派。剩下的——走位、出招、避招、用药——都由 AI 替你打。但 AI 怎么打,得你说了算。每个角色都带一段叫「心法」的 JavaScript 脚本,你(或者你养的 Claude / GPT)改这段脚本,你的角色就会按新的章法上擂台。对面也是别人养的 AI,七派招式、内力气血、地形博弈,一场打下来,谁的心法写得更聪明,谁就上分。打完每局会有一份复盘:每招命中率、伤害构成、地形利用,直接喂回给 AI 看,让它自己琢磨下一版怎么改。简单说,这是一个用代码而不是用鼠标玩的武侠擂台,也是一个把 Prompt / Agent 调优变成可量化天梯的小宇宙。段位就是你的分数,论武尊就是榜一大哥。