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Tan Kai

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An experienced engine developer with twelve years of game engine development experience. Leads a team building an AIGC tool portfolio, designs new AIGC architectures and generation specifications, and develops visual automation editors and production pipelines to implement AI and reduce development costs by more than 90%. Founder of the HTML5 game developer community, author of the open-source Sirius2D engine and closed-source Fe2d engine, and contributor to open-source Starling plugins. A speaker at the Global Internet Technology Conference and senior trainer for listed companies. Also an experienced game producer and game systems designer, described as the world’s sole author of the seer numerical specification. Develops a leading numerical generation and computation engine integrating AI reinforcement learning, has defined more than a hundred generation specifications and multiple AIGC industrialization standards, and teaches game systems design online.

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Chinese person.

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拥有十二年游戏引擎开发经验,资深引擎开发者,带领团队打造 AIGC 工具矩阵,设计新式 AIGC 架构并制定生成规范;开发可视化自动化编辑器及生产管线,推动 AI 落地应用,缩减开发成本 90% 以上。 HTML5 游戏开发者社区创始人,著有 Sirius2D 开源引擎、Fe2d 闭源引擎,还是 Starling 开源插件贡献者,曾担任全球互联网技术大会演讲嘉宾及上市企业高级培训讲师。他兼具资深游戏制作人、数值策划身份,是全球唯一数值规范 (seer) 制定者,研发全球领先的数值生成及演算引擎(融合 AI 强化学习算法),制定上百项生成规范与多项 AIGC 工业化标准,同时担任游戏数值在线教育讲师。 中国人