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Gamified habit-building and self-improvement application.

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Overview

Gamified consumer self-improvement and daily habit tracking app designed for life organization.

Funding

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Valuation

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Revenue

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Listed 1 revenue record. Latest revenue: $2M, Aug 17, 2025.

Annual trendUnit: USD estimate
2025$2MAug 17, 2025: $2M
Revenue dateAmountSource
Aug 17, 2025$2MSource ↗

Team, products & investors

Sources & provenance

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Original source text

Names may use phonetic renderings when no English name is supplied. The original wording is retained below.

游戏化习惯养成自我提升应用 Gamified consumer self-improvement and daily habit tracking app designed for life organization.