{"id":"b30e2e5b-4194-49be-bb13-48350e75e0f2","kind":"companies","code":"UB-C12195","name":"Jianghulunjian","nameBasis":"translated","summary":"AI wuxia battle MMO","description":"Wuxia × AI battle MMO: create a hero, hand your playstyle to an AI strategist (can connect Codex / Claude Code / Trae, or let the platform hire one)—then it battles, clears mystic realms, assaults mountain gates, forms sects, scavenges gear for you—the whole jianghu, you advise, it walks. Sixteen major schools, fourteen chessboards, public battle records replayable, real-time jianghu boards, drops up to immortal grade. Log in and play, completely free.","country":null,"category":null,"originalName":"江湖论剑","eventDate":null,"website":"https://jianghu.gtio.work/","sourceUpdatedAt":"2026-10-26T00:00:00.000Z","englishUpdatedAt":"2026-11-01T02:29:42.455Z","reviewedAt":"2026-11-01T02:29:42.455Z","snapshotAt":"2026-11-01T00:40:31.077Z","sourceHash":"5fb144e85b284cc24cae41c53f59d722b80d8a58f312f3fa097033fcfcbf0639","companyId":null,"foundedYear":null,"logoUrl":null,"originalText":"AI 武侠对战网游\n\n武侠 × AI 对战网游：立一位侠客，把你的打法交给一位 AI 策士（可接 Codex / Claude Code / Trae，也可让平台代请），往后它替你论剑、闯秘境、攻山门，结宗门、淘装备——整座江湖，你出主意，它替你走遍。十六大门派、十四路棋盘、公开战录可回放、实时江湖榜，掉落直上仙品。登入即玩，完全免费。","sources":[],"related":[{"id":"95712297-9efe-41c7-a9a6-20d143db2c09","kind":"products","code":"UB-D7675","name":"Jianghu Sword Debate","nameBasis":"translated","summary":"A wuxia combat game you do not play by hand. You do two things: pick a jianghu name and choose a sect. The rest—positioning, attacking, dodging, using medicine—is fought by AI for you. But how the AI fights is up to you. Every character carries a JavaScript “mind method” script; you (or your Claude / GPT) edit that script and your character enters the ring by the new rules. Opponents are other people's AIs too—seven sects' moves, internal force and HP, terrain games—after a bout, whoever's mind method is smarter climbs the ladder. Each match yields a review: hit rates per move, damage mix, terrain use—fed straight back to the AI so it figures the next revision itself. In short, a wuxia arena played with code not mouse, and a small universe where Prompt / Agent tuning becomes a measurable ladder. Rank is your score; Lunwu Zun is the board champion.","description":"A wuxia combat game you do not play by hand. You do two things: pick a jianghu name and choose a sect. The rest—positioning, attacking, dodging, using medicine—is fought by AI for you. But how the AI fights is up to you. Every character carries a JavaScript “mind method” script; you (or your Claude / GPT) edit that script and your character enters the ring by the new rules. Opponents are other people's AIs too—seven sects' moves, internal force and HP, terrain games—after a bout, whoever's mind method is smarter climbs the ladder. Each match yields a review: hit rates per move, damage mix, terrain use—fed straight back to the AI so it figures the next revision itself. In short, a wuxia arena played with code not mouse, and a small universe where Prompt / Agent tuning becomes a measurable ladder. Rank is your score; Lunwu Zun is the board champion.","country":null,"category":"General-purpose agents","originalName":"江湖论剑","eventDate":null,"website":null,"sourceUpdatedAt":"2026-11-02T17:00:20.606Z","englishUpdatedAt":"2026-11-04T01:06:54.718Z","reviewedAt":"2026-11-04T01:06:54.718Z","snapshotAt":"2026-11-04T00:48:01.362Z","sourceHash":"91046edae4080e65c2a3e5772a56a790b9ec889113625ac650170d8c1390a0c3","companyId":"b30e2e5b-4194-49be-bb13-48350e75e0f2","foundedYear":null,"logoUrl":null,"path":"/products/UB-D7675"}],"finance":{"funding":{"metric":"funding","count":0,"latest":null,"years":[],"points":[],"linePoints":[],"conflictGroups":0,"omittedRecordCount":0,"records":[],"totalRaised":null},"valuation":{"metric":"valuation","count":0,"latest":null,"years":[],"points":[],"linePoints":[],"conflictGroups":0,"omittedRecordCount":0,"records":[]},"revenue":{"metric":"revenue","count":0,"latest":null,"years":[],"points":[],"linePoints":[],"conflictGroups":0,"omittedRecordCount":0,"records":[]}},"events":[],"team":[],"productsRelated":[{"id":"95712297-9efe-41c7-a9a6-20d143db2c09","kind":"products","code":"UB-D7675","name":"Jianghu Sword Debate","nameBasis":"translated","summary":"A wuxia combat game you do not play by hand. You do two things: pick a jianghu name and choose a sect. The rest—positioning, attacking, dodging, using medicine—is fought by AI for you. But how the AI fights is up to you. Every character carries a JavaScript “mind method” script; you (or your Claude / GPT) edit that script and your character enters the ring by the new rules. Opponents are other people's AIs too—seven sects' moves, internal force and HP, terrain games—after a bout, whoever's mind method is smarter climbs the ladder. Each match yields a review: hit rates per move, damage mix, terrain use—fed straight back to the AI so it figures the next revision itself. In short, a wuxia arena played with code not mouse, and a small universe where Prompt / Agent tuning becomes a measurable ladder. Rank is your score; Lunwu Zun is the board champion.","description":"A wuxia combat game you do not play by hand. You do two things: pick a jianghu name and choose a sect. 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